Me!

C++

C#

HLSL

Unreal

Unity

Git

Perforce

FMOD

Gameplay/Systems Programmer who loves creating complex, dynamic, and performant systems.

PORTFOLIO

Below are some handpicked projects of mine, curated to show my skills and in which areas I stand out.

A procedural animation project for multilegged creatures with auto-rigging, custom IK, and more.

Entomon

Procedural Animation

Entomon

Procedural Animation

A procedural animation project for multilegged creatures with auto-rigging, custom IK, and more.

6 Weeks

A physically based firearm system with advanced bullet physics, adaptable firearms and more.

Caliber

Firearms & Ballistics

Caliber

Firearms & Ballistics

A physically based firearm system with advanced bullet physics, adaptable firearms and more.

3 Weeks

A collection of fun small shader projects written in Unity HLSL.

Shaders

Various Projects

Shaders

Various Projects

A collection of fun small shader projects written in Unity HLSL.

~1 Week Each

Game Projects

Mandragora

The very first game project I was part of at FutureGames. I was the AI programmer among other things.

Mandragora

The very first game project I was part of at FutureGames. I was the AI programmer among other things.

3 Weeks

12

Harbingers of New Dawn

A game where I created a dynamic spell system

Harbingers of New Dawn

A game where I created a dynamic spell system

7 Weeks

13

Paddle Panic

The second game project I was part of, where I was in charge of Water, and more

Paddle Panic

The second game project I was part of, where I was in charge of Water, and more

4 Weeks

16

Menagerie

Advanced and innovative fuzzy brain  behavior trees.

Menagerie

Advanced and innovative fuzzy brain behavior trees.

5 Weeks

12